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Evil West Update 1.0.4 Patch Notes

Evil West's first update, 1.0.4, will bring blockers, bugfixes, PC updates, and general gameplay changes to the game!
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Image: Evil West

Evil West, a newly released third-person Wild West game, has received its first update,1.0.4. This update features several gameplay changes, bug fixes, blockers, and all platform and PC updates. With these updates, the issues players have been experiencing regarding movement, bindings, loading, and more have been addressed.

Details of the update were obtained from Evil West’s official post, and we’ve summarized the update below. Be sure to check out our Latest News section for more great content!

Evil West Update 1.0.4

All Platform Updates

  • You can now toggle the Camera Shake in the Game options.
  • You can restart the current mission from the Lore menu’s Missions section.

PC-related Updates

  • You can now change the sprint action on the keyboard to a toggle instead of hold-to-sprint.
  • The arrow cursor keys are not hard bound to the camera movement anymore.
  • Added the Exit button on the EULA screen upon the game’s first launch.
  • You can now adjust the FOV (Field of View) angle in the options menu, which is especially useful if you own an ultrawide monitor.


  • The player is no longer blocked while replaying the Remote RI Outpost mission.
  • The player can’t get blocked anymore while destroying the glamour seals in the Smoke and Mirrors mission.
  • The player won’t get blocked inside the Man of People mission while destroying the monster nests. Note: the mission must be restarted from the Lore menu for this fix to work.


All Platforms

  • They fixed the analog sticks’ player movement not working on some controllers.
  • Fixed a combat sound staying active after the enemy’s death for one of the large enemies.
  • They fixed the player being able to throw the enemy out of the arena in The Questionable Cargo mission.
  • Fixed the cases where starting or loading the mission could take too long, and the screen would never fade out from black.
  • They fixed some of the large enemies’ HP pools being wrong if the player switches difficulty mid-encounter.
  • They fixed the player being able to shoot Revolver even on cooldown when combined with swapping from the Scorcher.
  • They fixed one of the traversal interactions being active during the encounter in the Where Oil Tastes Like Blood mission.
  • They fixed the player animation stuttering while using the Rifle close to the enemy.
  • Fixed the Crippling Rod not always working correctly against the Highborn enemy ranged attacks.


  • They fixed the players being able to get soft-locked if they both died during the tutorial in The First Spark mission.

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